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Foreshadowing: All four Section Lords openly fear or hate Starch, as shown in their pre-fight banter with her.Mostly a novelty, as you can't see enemies behind you and don't even have a crosshair to aim properly. First-Person Shooter: The game has an unlockable "FPS mode" option that lets players go through levels using FPS controls.Peanut's primary weapon is a magma spewer. Fire-Breathing Weapon: Cactus' secondary weapon is a flamethrower.Flunky Boss: Vespula is able to summon swarms of the Wasp enemies during phases of her battle the only way to damage her and end the phase is to destroy enough of them.
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Fem Bot: Vespula, the boss of the Hydroponics section.Fail and your player character is assimilated into Medulla's core. Faking the Dead: Medulla does this after her seventh phase.but gets back up and promptly unleashes hell upon the player with a huge rush of Mooks that has to be beaten within an extremely low time limit, represented by the golden battery used only for this fight.In earlier builds, these "music walls" did not show anything if the Music Volume in Settings was turned down to zero. Everything Dances: The walls of every stage in Zone 3 (except Transit) are music graphic equalizers that respond to the stage's music.Several enemy types, such as the Reapers, can also fire huge laser beams. Energy Weapon: Starch's primary weapon is a laser weapon that can reach halfway across an arena, and behaves more like a real laser that the other weapons in the game.Cowardly Lion: Holly, formerly the stuttering and browbeaten subordinate of Embryo, steps up to face both her tormentor and everything else the Genki Star can throw at her as the player character.Colourful Theme Naming: The androids are all named after foods and plants that match their specific colors - Cactus (green), Holly (red), Coral (blue), Lemon (yellow), Startch (white), Aubergine (purple), Shiitake (brown), Peanut (orange) and Liquorice (black).Starch:(waking up when being chosen in character select screen) Pineapple! Cloud Cuckoolander: Starch, the first of the unlockable characters.Weak enemies are lighter, cooler colors, while the heavier and more dangerous ones are usually darker and frequently painted red. Color-Coded for Your Convenience: All enemies have lights on their chassis denoting their health level, going from blue to red as you shoot them.Bullet Hell: All of the bosses, and more and more of the Mooks, will fire in intricate patterns that have to be dodged.You (the playable Liquorice) then replies that you don't need to explain anything, and what matters is that this is a video game and that you're playable. When the player enters Collider, the level where you fight Liquorice, you will still fight Liquorice, who will ask you to explain your way out of this development. Breaking the Fourth Wall: If you play as Liquorice, her conversations with the Section Lords revolve around her deciding that They Have Outlived Their Usefulness, mostly as an Excuse Plot.The final boss, Medulla, uses modified versions of the other bosses as phases. The Infinity Rush and Daily Rush modes also have the bosses appear every few waves. He also occasionally appears in the Daily Drive game-mode, much to the dismay of inexperienced players. Bonus Boss: Dark Embryo, an ultra-hard version of the boss Embryo, can be fought in a deep layer of the Infinity Drive game-mode under certain conditions.Each player has a headlight, and enemies are highlighted, but it can be disorienting. Blackout Basement: The Filament stage in the first zone, where the lights go on and off during alternating waves.
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Since all the characters have big heads by default, there's instead an EX mode to give them normal human proportions.
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